Earning money is one thing; keeping it safe is another. In GangCity, cash on hand can be stolen. Players who protect their fortune give rivals less to take — and that starts with understanding the difference between pocket cash, the bank and the safebox.
Pocket cash is vulnerable
The money in your pocket is instantly available, but also the most vulnerable: other players can grab it through a robbery or a murder. The golden rule of GangCity: never carry more cash than you need.
The bank
Money in the bank cannot be taken in a robbery, but a murder does give your killer part of it. Depositing and withdrawing is free. You accrue interest on your bank balance in proportion to the time the money stays in the bank. Deposits and withdrawals preserve accrued interest and the payout time. New deposits earn interest only from the time of deposit; after a withdrawal, further interest accrues on the remaining balance. After 24 hours, interest stops accruing until you open the bank page: accrued interest is then automatically paid as cash on hand and a new 24-hour period begins. Missed days do not earn extra interest. The bank page shows how much interest you have already accrued. Interest runs in tiers: the first amounts earn the highest rate, larger balances earn progressively less, with a maximum of $500,000 per payout. Transfers to other players are temporarily locked while your account is under 3 days old and your rank is below Mobster. See the rank and access overview for the exact transfer requirements.
The safebox
The Safebox is storage for donors, holding up to $7,500,000. Deposits come from your bank. Emptying it yourself costs 10%; the remainder returns to your bank. After your death, a donor who knows the Safebox password can claim the balance for a 5% fee once that player also meets the transfer requirements. Keep the password safe.
Will
If you get murdered, part of your bank money goes to your killer as loot: half if you have no will. With a will your beneficiary receives 80% of the first $10,000,000 and 50% of the rest, and your killer 10% of the first $10,000,000 and 25% of the rest. Whatever is left is gone.
Summary
- Pocket — handy but stealable. Keep it low.
- Bank — protected from robbery, but not murder. Free deposits and withdrawals; interest accrues according to your balance and is paid when you visit the bank after 24 hours.
- Safebox — storage for donors. Emptying your own costs 10%; claiming after a death costs 5%.