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Daily missions and your career in GangCity

Daily missions are small, everyday goals that earn you rewards and help you along in GangCity. Every day you automatically get a new set of missions. As you complete more of them, you build up a career that unlocks extra options and heavier jobs. This guide explains exactly how it works.

Your daily missions

Every player gets three missions each day (more with certain buffs). They range from "commit a number of successful crimes" to "earn an amount through an activity" or "steal a certain type of vehicle." Your progress ticks up automatically as you play: no separate button is needed. Once you complete a mission, you claim the reward on the missions page.

  • Missions have a difficulty level: Easy, Medium or Hard. Heavier missions pay more.
  • Your rank and experience determine which missions you get, so you never get a goal you cannot yet reach.
  • Your missions refresh every day at midnight.

Rerolling a mission

If you do not like a mission, you can reroll it for a different one at a small cost. How many rerolls you have per day depends on your career rank. At the highest ranks you can even reroll targeted: you choose which type of activity you get back.

Your career

Every completed mission counts toward your career. The more missions you complete in total, the higher your rank. A higher rank is not about more money, but about more choice and access:

  • Newcomer — your first steps, 1 reroll per day.
  • Errand Boy (10 missions) — travel missions appear in your pool.
  • Steady Hand (30 missions) — you can take on contracts and get a second reroll.
  • Specialist (75 missions) — versatile missions are unlocked.
  • Veteran (150 missions) — a third reroll and targeted rerolling.
  • Legend (300 missions) — the highest rank, with a unique flair and the heaviest contracts.

Mission types

Besides the regular "do X times Y" missions, you will run into special types along the way:

  • Sub-jobs — focused on a specific target, for example only luxury vehicles or a certain type of burglary.
  • Chain missions — complete the first one, and it immediately unlocks a follow-up.
  • Versatile — complete multiple different types of crime on a single day.
  • Travel missions — be active in multiple cities on a single day. Traveling plays a role here.

Contracts

From the rank of Steady Hand you unlock contracts: opt-in jobs from your city contacts. You choose them yourself and can take on at most one per day. A contract earns you money and trust with the contact who offered it, advancing your storyline with the city contacts. Contracts are somewhat tougher than regular daily missions and focused on that contact's theme.

Good to know

  • There are no murder missions among the daily missions; it is all about crime, theft, burglary and similar jobs.
  • The reputation you build through contracts is deliberately modest. You do not reach the final boss Il Capo through daily contracts, but through the story missions.
  • Only successful actions count; a failed attempt does not.