Crime is your bread and butter in GangCity. It's the engine driving your entire career: every crime earns money and rank progress. But every attempt carries risk — fail, and you end up in prison. The art is finding the right balance between risk and reward, and switching up your actions smartly since each one has its own cooldown.
The solo crimes
You can commit a wide range of crimes on your own, each with its own risk profile:
- Crime — small jobs (stealing a wallet, snatching luggage, robbing a player). Lowest risk and the shortest cooldown; your starting point for quick, regular income.
- Extortion — shake down a florist, dry cleaner or betting shop. Pays more than small crimes, but takes longer.
- Robbery — shops and targets such as an armory or department store. Besides money, you can also loot bullets or energy here.
- Breaking in — from apartments to luxury villas and businesses. Available from a higher rank, with greater risk but a hefty payout.
- Plundering an account — a code-cracking minigame with increasing difficulty as you rise in rank. The right tools make cracking a vault far more manageable.
- Street network — recruit runners who passively generate income for you; upgrade your network to manage more of them.
- Kidnapping — kidnap another player for ransom. You need a detective to find your target, and failing costs you time in prison.
Plundering accounts and vault tools
When plundering an account, you crack a vault code. After each attempt, colour feedback shows which letters or digits are in the right position, are in the code but in the wrong position, or do not occur at all. You work on the same vault as other players, so good preparation can make the difference.
Blueprint: find it during break-ins
You can find a blueprint as a bonus after a successful break-in. Use it on a vault to eliminate eight letters that do not occur in its code. You can use one blueprint per vault.
Other tools
- Stethoscope — buy one in the shop. It reveals one position in the code; it cannot be used on the Safe (the first vault).
- Thermite — can be earned as an Organised Crime bonus. It clears a vault's wait time. You can use it once a day for each vault type.
- Insider Tip — available in the Credit Shop. It reveals a random hint about the code pattern. You can use one Insider Tip per vault.
Risk, energy and police attention
Three things to keep an eye on with every crime:
- Chance of getting caught — heavier crimes pay more, but the chance of getting caught is correspondingly higher. Get caught, and you go to prison.
- Energy — every attempt costs energy (even a failed one, though less). Run out of energy, and you need to refuel before you can continue.
- Police attention — keep spamming the same action, and heat builds up while your success chance drops. Switch it up and let the attention fade.