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Neighborhood Management in GangCity: Building a Street Network and Raiding Runners

Neighborhood Management is your grip on a city behind the scenes. Whoever manages a neighborhood builds up a street network of runners that generates passive income every hour — and that network is immediately a target, because rivals can come and steal your runners. It's one of the few income sources in GangCity that keeps running day and night, even while you're offline.

Your street network

The more runners you have in your network, the more you rake in per hour. There's a cap on the number of runners you can manage; you raise that cap with upgrades. Your hourly income is credited automatically, so it pays to keep your network as large as possible and secure the money in time in your bank or safebox.

Recruiting runners: the raid

You build up your network by moving into the neighborhood and grabbing runners. It works as a push-your-luck choice: your first grab is risk-free, but after that you choose each time whether to push deeper into the neighborhood for more loot or get out with what you have. The deeper you go, the greater your chance of getting caught. Get caught, and you lose everything from that raid and end up in prison. As you gain more experience, deeper raids open up to you.

Three ways to raid

  • Hijack a roaming network — the safe entry point. You grab runners from a roaming network in your own city. Free, no victim, ideal to start with. The loot is modest.
  • Rob a local rival — you attack an anonymous player in your current city and steal runners from their network. Pays more, but costs bullets and comes with real risk.
  • Target a specific opponent — you choose who to target yourself. Just like with a murder, you first need to find out via the detective bureau where your target is, and you have to travel to that same city. The highest reward, the highest risk.

Stealing runners from players

On a successful attack on a player, part of their runners disappear in the chaos: your victim loses more than you gain. There always remains an untouchable base in your target's network, so no one gets robbed completely clean. After a successful theft, the victim receives a temporary protection shield, which means the network can't be plundered again for a while. There's also a cooldown between your own raids on other players.

Players in your own family stay off limits, as do players whose rank is too far from yours or who fall under newcomer protection — the same limits that also apply to murders.

Owning a neighborhood

If you own a neighborhood yourself, you earn a share every time a player rents a location. That does require stock: if you don't buy new locations, no one can rent there and the neighborhood is of no use to the city. If you leave your neighborhood without free locations for too long, it automatically goes up for sale on Obay, just like a neglected bullet factory. You first get a warning with a grace period, and you're at no risk while on vacation.

Other properties

Besides a neighborhood, you can also own a bullet factory or a casino. You manage all your properties centrally via your status page. A property generates income, but requires management — and makes you a target.